And more recently for making airfoils using Sweep, which is much more versatile and powerful in MOI 3D. Such as Transform => Deform => Flow and Transform => Deform => Twist. I use MOI 3D for advanced stuff that would only be doable by approximation using Loft in 123D Design. 123D is aretty powerful tool itself with very robust filleting functionality in its own right. FBX files you can use either MOI 3D or Unreal Engine's Datasmith feature. To convert the CAD models you export from it to. You can continue using it in perpetuity despite it having been discontinued. I still use 123D as my primary CAD modelling tool to this day. Make sure to download the 64 bit version, unless you have a 32 bit OS. You can get a confirmed clean, original installer for the last version of 123D Design ever released from.
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